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  • 巫妖王之怒副本BOSS护甲值提高10%
    信息语言:简体中文
    信息类别:魔兽世界新闻
    浏览平台:Win2000/WinXP/Win2003/Windows Vista
    更新时间:2009-01-07
    来源:本站原创
    浏览次数:176694

    简介:,

    我们决定提高83级RAID副本中BOSS的护甲10%,这样做的目的是为了平衡施法职业与物理DPS职业在伤害上的差距——更确切的说是为了NERF(新闻、题库、俱乐部、图库)暗杀系盗贼。 最近我们做了许多测试,测试结果显示对于那些木桩战(比如帕奇维克叔叔)暗杀贼的输出能力无可匹敌,他们只需在天赋点上付出很少的代价便可以换取极其丰厚的输出回报,而这与我们的设计思路不符。如我在以前的蓝贴中提到过的,因为RAID中Buff机制的修改,混合职业的输出应该向盗贼看齐才对。 战斗系天赋尤其是剑贼的输出和暗杀贼差不多,但还是追不上暗杀贼,这是我们乐于见到的变化,我们希望看见更多的差异而非天下大同。此外,我要说明的是,提高护甲这项修改针对而且是仅仅针对83级RAID BOSS(玩家、5人副本无论是否是英雄难度都不会享受护甲补贴)! 敏锐贼的DPS能力很难统计,因为他们的输出往往依靠于队友的支持——“窃贼的荣誉”(当友方目标爆击后,小芊芊获得一个连击点数)这个天赋使得队友可以为敏锐贼增加连击点数,但这并不能说明他们的个人输出能力如何如何,对此,我们要做更多的研究才能给出结论。 有玩家反馈说“窃贼的荣誉”有BUG,因为在说明中,“窃贼荣誉”有1秒的内置CD,但在RAID中,小芊芊的连击点井喷了。对此,我想说明的是,针对一个玩家而言,他每一秒确实只能为小芊芊提供一个连击点,但当这里有25个玩家一起打BOSS的时候,小芊芊会享受所有人爆击奖励,于是也就发生了连击点井喷现象,对此我们认为这符合我们的设计思路,它不是BUG。 原文如下: As I have posted a couple of times recently, we decided to raise the armor of level 83 raid bosses by 10% to correct for some dps difference between casters and melee + hunters. I wanted to address the issue head on with the rogues. We have done a lot of testing recently, and concluded that even with this change, Assassination rogues are likely the top dps spec in the game against single bosses that don't move around a lot (like Patchwerk). This isn't a bad place for them to be. They pay a small price both for being melee (where more damage tends to occur) and for lacking the ability to respec into a non-damage build. We don't think they will be as far above hybrids as they have been before -- as I've posted before, it's very important that hybrid classes do higher dps now that their buffs do not stack. Combat builds, especially swords, is competitive but probably behind Assassination. This is something we'd like to address, especially if it turns out to be a major difference between the specs. Additional armor does hurt Combat, but also remember it's just raid bosses and not other players (or trash or heroic bosses). Subtelty, sadly, is just much harder to test since so much of their damage relies on other players. Our preliminary evidence is that they generate plenty of combo points from Honor Among Thieves, but this might mean their personal dps when not in a group suffers. This is something we're still testing. I will add that some players have wondered if Honor Among Thieves is bugged since the cp can occur more often than 1 sec. In this case, the tooltip is just unclear. When Jimmy the Shaman crits, he cannnot "send you" a combo point more often than 1 per sec. But if you have lots of players critting all the time, you can build them up quickly. So Honor is (here it comes) working as intended.

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